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Getting Started Abóut This Book Fórmatting Conventions Accessing Quártz 2D The Core Image API Chapter 2.
Chapter 12. Drawing Offscreen Quartz 2D Graphics Mac OS XFrom QuickDraw tó Quartz 2D The Legacy of QuickDraw and the Rise of PDF Graphics Programming in the Modern Age Mac OS X Graphics Architecture Other Graphics Libraries Chapter 3.Introduction to Quártz 2D Features of Quartz 2D The Quartz 2D Drawing Model A Simple Drawing Example Chapter 4.The Graphics Contéxt User Space ánd the Page Thé Graphics State 0ther Context Functionality 0btaining CGContexts Chapter 5.Transformations The Básic Transformations Transfórmations in the Contéxt Transformations Unleashed Dráwing with Transformations Transfórmations as Matrices Chaptér 6. Line ArtBuilding Páths On Paths BuiIding Paths Path Dráwing Performance Chapter 7. Image Basics Whát Is an lmage Introducing CGImage Dráwing CGImages Creating CGlmages Image Performance lssues Chapter 9. Importing and Expórting Images Using QuickTimé Image IO Chaptér 10. Drawing with Core Image What Is Core Image How Core Image Manipulates Images Using a Core Image Filter Combining Filters and Images Core Image Transitions Animation, Timers, and Updates A Transition Example Chapter 11. Drawing Offscreen Using a CGBitmapContext Working with CGLayers A Layer Drawing Example Chapter 13. Shadings and Pattérns Shadings Creating Shádings Patterns Creating Pattérns Drawing with Pattérns Chapter 14. Working with PDF Drawing PDF Documents Creating PDF Documents Adding Hyperlinks to PDFs Index A B C D E F G H I J K L M N O P Q R S T U V W X. Build a WireIess Network for thé Large House Séction A.5. WiMAX Long Distancé Wireless Infrastructure.
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